#include "StdAfx.h"
#include "script_func.h"

#include "totalres.h"
#include <QMenuBar>
#include <QMenu>

int LuaAddDataFile(lua_State* L)
{
	const char* pcszDataName = lua_tostring(L, 1);


	return 0;
}

LUA_FUNC g_LuaFuncList[] = 
{
	{"LuaAddDataFile",			LuaAddDataFile},

	{0, 0}
};